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Delivering live Video 360 in 2018

Virtual Reality is here to stay, in gaming at least. But what about video 360?

We’re at top of the hype cycle, so you’ll hear more and more slack, resist!

  • No money yet, just another living room 3D, gloom, gloom , gloom, …
  • Users want a pro to point the camera, …
  • Current V360 quality (resolution) is still sub-par

... but it’s improving so fast and with a great UX already available in the labs it can be with users within a year or two.

However much bandwidth it ends up needing (10-1000Mbps), live V360 will leverage the best networks.

Video 360 will add something, be-it small or large, to operators' product portfolio and differentiation.

Even if it were to stay on the sidelines, VR and Video 360 will affect how we think of user experience, and may well influence content production.

The video tiling technique offers a scalable solution to delivering video 360 at a fraction of the bandwidth. Download this presentation to learn more, and stay tuned for the eBook due before EOY 2017.

View or download here: Ben_Schwarz_Live_Video_360_delivery_November_2017

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My 10 does-the-emperor-have-any-clothes-on questions for IBC17

To get the most out of my annual pilgrimage to Amsterdam, I’ve sat down and had think about the big questions I don't believe we have answers on in late 2017.

I came up with 10, which only represent what I've been working on not necessarily the complete picture. Clearly we need to take ourselves less seriously sometimes. I for one would never trust an expert who has straightforward answers to all these questions, because the honest truth is that we don't know.

From new to old topics:

1.   What will mainstream HDR look like in 2018?

Continue reading My 10 does-the-emperor-have-any-clothes-on questions for IBC17